TY - GEN
T1 - Prosthetic Control by Learning
T2 - 2025 International Conference on Rehabilitation Robotics, ICORR 2025
AU - Hou, Haofei
AU - Zhu, Wenduo
AU - Ruan, Lecheng
AU - Wang, Qining
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Lower-limb powered prostheses traditionally rely on structured, phase-based controllers designed for specific movement patterns, limiting their adaptability to diverse human motions. This paper presents that powered prosthetic control is a cooperative multi-agent game between the human user and the prosthetic device, as both agents must coordinate their actions actively and adapt their policy reciprocally for successful prosthetic motions. Based on this insight, we develop a model-free reinforcement learning framework that enables the prosthesis to adapt to diverse human movement patterns through cooperative policy learning. Preliminary results in the simulator demonstrate that our framework can generate human-like motions across both walking and complex tasks, establishing the effectiveness of viewing prosthetic control through the lens of multi-agent cooperation. This work opens new possibilities for developing more intuitive and versatile prosthetic systems that naturally synchronize with human movement intentions.
AB - Lower-limb powered prostheses traditionally rely on structured, phase-based controllers designed for specific movement patterns, limiting their adaptability to diverse human motions. This paper presents that powered prosthetic control is a cooperative multi-agent game between the human user and the prosthetic device, as both agents must coordinate their actions actively and adapt their policy reciprocally for successful prosthetic motions. Based on this insight, we develop a model-free reinforcement learning framework that enables the prosthesis to adapt to diverse human movement patterns through cooperative policy learning. Preliminary results in the simulator demonstrate that our framework can generate human-like motions across both walking and complex tasks, establishing the effectiveness of viewing prosthetic control through the lens of multi-agent cooperation. This work opens new possibilities for developing more intuitive and versatile prosthetic systems that naturally synchronize with human movement intentions.
KW - Cooperative Game
KW - Multi-agent Reinforcement Learning
KW - Powered Prostheses
UR - https://www.scopus.com/pages/publications/105011137137
U2 - 10.1109/ICORR66766.2025.11063018
DO - 10.1109/ICORR66766.2025.11063018
M3 - 会议稿件
C2 - 40644202
AN - SCOPUS:105011137137
T3 - IEEE International Conference on Rehabilitation Robotics
SP - 1761
EP - 1766
BT - 2025 International Conference on Rehabilitation Robotics, ICORR 2025
PB - IEEE Computer Society
Y2 - 12 May 2025 through 16 May 2025
ER -