Prosthetic Control by Learning: A Multi-Agent Cooperative Game Framework

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3 Scopus citations

Abstract

Lower-limb powered prostheses traditionally rely on structured, phase-based controllers designed for specific movement patterns, limiting their adaptability to diverse human motions. This paper presents that powered prosthetic control is a cooperative multi-agent game between the human user and the prosthetic device, as both agents must coordinate their actions actively and adapt their policy reciprocally for successful prosthetic motions. Based on this insight, we develop a model-free reinforcement learning framework that enables the prosthesis to adapt to diverse human movement patterns through cooperative policy learning. Preliminary results in the simulator demonstrate that our framework can generate human-like motions across both walking and complex tasks, establishing the effectiveness of viewing prosthetic control through the lens of multi-agent cooperation. This work opens new possibilities for developing more intuitive and versatile prosthetic systems that naturally synchronize with human movement intentions.

Original languageEnglish
Title of host publication2025 International Conference on Rehabilitation Robotics, ICORR 2025
PublisherIEEE Computer Society
Pages1761-1766
Number of pages6
ISBN (Electronic)9798350380682
DOIs
StatePublished - 2025
Event2025 International Conference on Rehabilitation Robotics, ICORR 2025 - Chicago, United States
Duration: 12 May 202516 May 2025

Publication series

NameIEEE International Conference on Rehabilitation Robotics
ISSN (Print)1945-7898
ISSN (Electronic)1945-7901

Conference

Conference2025 International Conference on Rehabilitation Robotics, ICORR 2025
Country/TerritoryUnited States
CityChicago
Period12/05/2516/05/25

Keywords

  • Cooperative Game
  • Multi-agent Reinforcement Learning
  • Powered Prostheses

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